Biomedical engineering research has advanced by leaps and bounds in recent years, but the field still falls short of most other types of engineering in one key respect: engineers’ ability to model their work.
With the enormous complexity involved in even the simplest of living organisms, developed over billions of years of evolution, true models tend to fall well short of the wide array of interactions taking place within an organism, making it much more difficult to rely on computers to expedite engineering research and development.
This is a preview of Biomedical Engineering Simulates Life @ Small Scale.
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A team led by Stanford researcher Ingmar Riedel-Kruse has taken gaming to an entirely new level, introducing life itself into games.
Riedel-Kruse and his lab have developed the first biotic video games. The player’s moves directly influence the behavior of living micro-organisms in real time as the game is being played.Players are able to influence the basic biological functions of single-celled organisms. The team’s goal is for players to learn about biological processes and interact with them without having to go through the rigorous process of formal experimentation.
In total the team has created eight different games that allow players to interact with paramecia (the single-celled organisms used in numerous biology experiments).
This is a preview of REAL TIME BIOTIC VIDEO GAMES FOR LEARNING LIFE AROUND US.
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